Fascination Sobre The First Berserker: Khazan
Isso porque, apesar por ter características saiba como combates punitivos e que dependem natural do gerenciamento por estamina e ambientes com bom design e atalhos interessantes, eles nãeste trazem Lindas as ferramentas que ajudam a lançar personalidade ao game.
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And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
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Ao dominar as armas e habilidades versáteis de Khazan, os jogadores podem personalizar efetivamente suas táticas de modo a conquistar muitos tipos de chefes e navegar por cenários de combate variados.
Outra coisa que similarmente identicamente conjuntamente incomoda amplamente é este fato do progresso em atalhos dentro Destes mapas nãeste ficar salvo permanentemente no jogo, quando comecei a criar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei utilizando todos ESTES atalhos qual eu tinha Livre, completamente fechados.
24 do março por 2025 por André Custodio À medida de que a comunidade souls fica Ainda mais viúva utilizando a falta de novos Dark Souls e utilizando o abandono de Bloodborne, seus olhares se voltam de modo a ESTES títulos originais que vêm dando as caras nos últimos anos.
Utilizando um visual estilo cell shading qual imita um anime, o jogo se destaca através maneira tais como usa seu The First Berserker: Khazan sistema de habilidades de modo a atravessar ao jogador a sensaçãeste do que este protagonista é poderoso.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
Isso faz parecer de que Parcela do progresso foi jogado pelo lixo e honestamente não entendi tal decisão do “resetar” certas coisas do mapa após sair dele.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right